Sunday 17 April 2011

Week 5 Group 4 Technologies - Dipity

Digital Tool: Timelines

The online timeline tool Dipity is free tool which  produces an timeline that can be individual or collaborative.  You can use video, images, text, links and audio to produce an interactive timeline.  It is visually stimulating and would be an interesting collaborative tool to use in the classroom.  You can choose privacy settings so that only certain people can view your dipity and you can also set who can change your dipity.  This could be a very interesting way to bring history to life.  I have embedded a sample dipity on Apple Milestones and a very quick dipity that I produced.  It would be an interesting tools to explore Australian history or Anzac Day.

Created by StevePro on Mar 2, 2011

Assignment No 2

Learning Engagement Theory combined with TPCK (Technological Pedagogical Content Knowledge) provides the backbone for integrating Information Communication Technology (ICT) into the classroom learning experience. We must engage the students in meaningful, authentic activities with both collaborative teams and individualised learning experiences. As teachers, we must also fully understand our content (the curriculum), the technology (ICTs) and the best way to teach both (pedagogy).

"Engagement theory is based upon the idea of creating successful collaborative teams that work on ambitious projects that are meaningful to someone outside the classroom." (Kearsley and Shneiderman, 1999, para. 4)

Education Queensland (2009) guides us with the content and has set out the Student ICT Expectations to help teachers plan meaningful and engaging learning experiences with ICTs. Most of  these ICT learning experiences should be integrated with other Key Learning Areas (KLAs) to facilitate Essential Learnings across the curriculum. The Student ICT Expectations are set out in junctures and detail the learning expected by the end of Years 3, 5, 7, 9 and 10.

Student ICT Expectations, Education Queensland (2009)
Inquiring with ICT         Yr 3         Yr 5         Yr 7         Yr 9         Yr 10
Creating with ICT         Yr 3         Yr 5         Yr 7         Yr 9         Yr 10
Communicating with ICT         Yr 3         Yr 5         Yr 7         Yr 9         Yr 10
Ethics, issues and ICT         Yr 3         Yr 5         Yr 7         Yr 9         Yr 10
Operating ICT         Yr 3         Yr 5         Yr 7         Yr 9         Yr 10

Over the past weeks of this course, I have been researching many exciting technologies and  their application in education.  In  this assignment, four of those technologies are presented in depth, demonstrating how they would enhance, support and transform student learning.  The four eLearning technologies I have chosen to expand upon are Blogs, Digital Video, Glogster and Online Concept Maps.

The Group 1 technologies - Blogs, Wikis and Webpages.  

Blogs, Wikis and webpages are all established technologies with many different strengths. Blogs are very stable and accessible and are suitable for all year levels. They have some great benefits for the learner, including the ability to embed other technologies, stimulating writing for pleasure and for purpose, communicating with an authentic audience and the ability to easily look back over work and thinking processes. It is for this enhancement of writing skills that I am choosing to further discuss the benefits of blogging.

Blogs are a perfect tool for reflection  and communication which are key components of learning process across all KLAs and present across all Student Expectations for ICTs, Education Queensland (2009).  Going back to Bloom's Taxonomy (1956), by reflecting, the student is employing the higher order thinking skills of analysing and evaluating.  By engaging the learner with a wide variety of authentic writing opportunities, the student will come to enjoy the reflective process of writing through a Blog.  

Blogs can be individual, partnerships, small groups or whole class, and can be scaffolded to be collaborative across all these styles.  Further scaffolding is needed to direct learning to planned outcomes including the use of tools such as PMIs and de Bono's Hats.  Timely feedback on blogs from the teacher is essential to make sure learning is on track and individual blogging can be made collaborative with scaffolding to include feedback amongst peers as part of the task.

I have elaborated in depth in My Reflection on Blogging (See Appendix A) which is my own learning journey.  Further collaborative analysis on all three technologies is in My Wiki (see Appendix B) and an example of the start of a website is available at My Website  (see AppendixC).

Some brief examples of how I would use blogs (complexity of ideas and styles can be modified for all year levels):
Prep to Year 3. Weekly whole class blogs reflecting on current work eg their use of  specific ICTs as creative tools (Photostory 3).  This would include teacher embedding ICT creations into the Blog along with reflective statements.  Some basic thinking routines such as a collaborative PMI analysis could be included.
Year 4 - 5.  Individual reflections on their readings or classroom discussions. Feedback required for a nominal amount of peers. Newsblog on what is happening around the school, guest writers could be engaged on a weekly basis with included embedding of other media.
Year 6 - 7.  Group work - Investigate, analyse and report on research topic. Embed relevant ICTs such as
Powerpoint presentations, glogs, prezis etc into blog. Comment/reflect incitefully on other groups blogs. Individual, group and whole class work could be incorporated for all year levels.

Motivating students to write and reflect in a variety of contexts and across the KLAs will foster a appreciation of writing for pleasure and for purpose and in this way transform the learning experience through blogging.

Group 2 Technologies - Digital Images, Podcasts and Digital Video 

Digital Images, Podcasts and Digital Video are all technologies that facilitate learning in the classroom.  As Digital Video can combine both voice recordings and digital images, I have chosen to elaborate further on this technology.

Digital video can be used in a wide variety of contexts for diverse audiences. They can be very emotive as well as very informative.  Digital videos are highly engaging to produce and to watch and require a lot of planning, creativity and evaluation, as well as knowledge and understanding of both the ICT and subject matter. Social skills such as negotiation and reasoning as well as problem solving are enhanced through group work in this activity.  Students who may have some difficulty interacting may be drawn together when working together on an exciting common project.  With a challenging task, collaborative teams and meaningful subject matter, producing a digital video is fulfilling the requirements of Learning Engagement Theory.  With this highly engaging and constructivist task, learning will be enhanced by strengthening higher order thinking skills as well as making meaning with subject matter by drawing images and text/information together. Enhancement of social skills will produce an even more positive learning environment in the classroom where all members feel valued, validated and respected.

Digital video is ideal to meet the Student ICT Expectation of Creating with ICT 'Students experiment with, select and use ICT to creatively express ideas, represent information and generate products appropriate to particular audiences and purposes.' Education Queensland (2009)

Further analysis and models of the technology are presented in my reflection in Digital Video (see Appendix D).
Digital Images and Podcasts are also very potent tools that I will be using in the classroom. Strengthening visual literacy as well as listening skills is extremely important. Further discussion and models of the technologies can be found at Podcasts (see Appendix E ) and Digital Images (see Appendix F).

Some ideas of how I would use digital video in the classroom:
Prep to Year 3. Use digital images of in-class activities/unit and create a reflective photo story with oral reflections recorded by individual students with support from the teacher.
Year 4 - 5. As a whole class, plan and produce a digital video on ANZAC day using images, digital videos, and music.
Year 6 - 7. In small groups or partnerships produce a book trailer.  This would foster a love of reading in both producers and audience.  This activity requires a knowledge of the book, techniques for producing an emotive video, creativity, and social skills for working together as a team.

Learning would be transformed using digital videos by stimulating a higher level of engagement in subject matter along with creative thinking and planning including working collaboratively with peers.

Group 3 Technologies - Powerpoint, Prezi, Glogster

Powerpoint, Prezi and Glogster are all easy to use communication and presentation tools.  Powerpoint is a widely used slide/presentation tool and to leave it out of your classroom toolkit would not be appropriate.  Prezi and Glogster are both newer and perhaps unseen technologies.  Prezi is a slide presentation tool with unusual spatial features including zooming and panning to slides.  This tool is very intuitive to use but may be a little difficult for some primary school children to use.  Glogster provides us with a modern take on the poster and is suited to all primary age levels and abilities.  For this reason, and because it offers something completely different to Powerpoint and Prezi,  I have chosen to expand on the opportunities Glogster affords.

Glogster incorporates digital images, audio and video, animations and information into a digital poster. Glogs  help us to create and communicate using ICTs and will appeal to both boys and girls as the results are highly individual.  I would use Glogs in the classroom to help facilitate learning in other KLAs, higher order thinking skills would be engaged after analysing information and unleashing creativity in the Glog.  Greater teacher support would be required from grades Prep to 3, perhaps undertaken as whole class or guided small group lessons. However from grades 4 to 7, both group and individual work, would be appropriate.  Glogs could be displayed as an exhibition at the end of a term with students talking about and explaining their showpieces thus drawing in oral communication.  My blog reflection on  Powerpoint, Prezi and Glogster (see Appendix G) has further details and analysis of all three technologies including models of each.

Some examples of using Glogster in the classroom with varying levels of teacher support:
Prep to Year 3. Create a whole class Glog on the life-cycles of frogs. Brainstorm ideas about content.  Negotiate style, colour and layout.
Year 4-5. In partnerships or small groups, work on Glogs as book investigations.  Present in the library to foster love of literacy within the school.
Year 6-7. As individuals work on Glogs about the Great Barrier Reef. Hold exhibition at end of term with students manning work stations to talk about their work.  Peer support used to enhance collaboration throughout.

Glogster provides a safe and private, online environment and supports an online classroom with up to 50 students.  This allows students to continue to work at home and their current work is always available for perusal by teacher. It produces professional looking results and a high level polished product is achievable in a limited time. Glogster incorporates images, video, information, text, animation and audio, and caters for all learners in a constructivist, connectivist and collaborative way.  Glogs will transform the classroom by achieving a high level of engagement by students in subject matter and result in a product in which students can be proud thus raising self confidence and self esteem.

Group 4 Technologies -Google Documents, Concept Mapping, Animations and Simulations, Google Earth, Google Maps, ZooBurst, Timelines

All the technologies in this group are wonderful technologies that would be used in the classroom but concept mapping is the technology and skill that will be built upon from primary school through to university and through life.

'Concept mapping is an easy way to achieve very high levels of cognitive performance, when the process is done well. This is one reason concept mapping can be a very powerful evaluation tool.' Novak (n.d.)

Concept mapping is a powerful tool for not only constructing meaning but also for evaluating understanding.  As such, it focuses on the heart of learning, constructing meaning out of knowledge then assessing or self assessing for understanding.  A detailed explanation on how to construct concept maps is available at 'The Theory Underlying Concept Maps and How to Construct and Use Them' by Novak & Cañas (2008). Students can make meaning out of facts by constructing concept maps as they are learning and then adjusting them as greater understanding is achieved. Online tools are excellent for this as maps can be easily adjusted to accommodate for further knowledge and deeper understanding.

Concept and mind mapping tools can help students to 'identify an inquiry focus; plan, conduct and manage searches; and evaluate data and information gathered for relevance, credibility and accuracy.' Education Queensland (2009)

The specific online tools that I have investigated not only lend themselves to concept mapping but also to mind mapping, another method in which to make meaning from knowledge and to gain deeper understanding. These tools can be used for brainstorming and broadening knowledge in a collaborative way to gain a richer and deeper picture of the subject matter. Further analysis of the online concept and mind mapping tools is available in my blog at Online Concept Mapping Tools (see Appendix H).

Some examples of how I would use online concept or mind mapping tools:
Prep to Year 3. As a whole class, use concept mapping software to represent the life cycle of a plant.  Plant seeds and add digital images as the plant grows to add to the concept map.  Add students audio commentary and further details on plant structure as the plant grows.
Year 4-5.  As individuals, use mind mapping tools to design a character for a creative story.  Experiment with rich descriptive language and incorporate how, when, where and why as you are planning your storyline.
Year 6-7.  In small groups, use concept mapping tools to gain a deeper understanding of problems affecting one particular aspect of the environment. Starting with what is already known, research and add to the topic with ideas and images building a deep understanding of the issues.

Learning can be enhanced by the use of online concept mapping tools by buildings schemas, constructing knowledge and making connections.

Ethical, Safe and Responsible Practices
When working with ICTs, students and teachers must use ethical, safe and responsible practices.  Education Queensland (2009) specifies what students are expected to know at the set junctures. These include being respectful to others and having self-respect whilst sharing resources and online spaces. As in all communications, online communication have an ettiquette and students must be mindful to follow expected conventions and to be positive in any social interactions. Students and teachers must make sure that intellectual property and copyright laws and codes of practice are followed.  This includes making sure that creators of digital media are identified and acknowledged, citing references where applicable with students understanding the concept of plagiarism. Students and teachers should have their own passwords and understand what is appropriate amount of personal disclosure in any given online environment. They must be aware of stranger danger and what websites are inappropriate.

In conclusion, I would hope to fully engage all students by incorporating robust, safe ICTs across the KLAs in a collaborative and ethical manner.  I would provide timely feedback to individuals whilst ensuring that my  learners know where they are going and what is the desired learning outcome.  Scaffolding would be used to direct learning to planned outcomes including the use of appropriate online tools, such as Glogs, concept mapping tools, digital videos and Blogs and thinking routines such as PMIs and de Bono's hats.  I would
make sure the workload and the level of teacher support was appropriate and use varied styles of learning including individual, group and whole class work.  Tasks would be designed to work through the full range of Bloom's Taxonomy including higher order thinking and importantly use authentic tasks to make meaning.  In this manner, using highly engaging technologies I would transform, support and enhance learning in the classroom.

References

Bascones, J. &  Novak, J. D. (1985). Alternative instructional systems and the development of problem-solving skills in physics. European Journal of Science Education, 7(3), 253-261.

Bloom, B. S. (1956). Taxonomy of educational objectives, handbook I: The cognitive domain. New York: David McKay Co Inc.

Education Queensland. (2009). Student ICT expectations. Retrieved from
http://education.qld.gov.au/smartclassrooms/strategy/dp/studentict.html

Kearsley, G., and Shneiderman, B. (1999). Engagement theory: A framework for technology based teaching and learning. Retrieved from http://home.sprynet.com/~gkearsley/engage.html

Novak., J.D. (n.d.).  The theory underlying concept maps and how to construct them. Retrieved from http://www.stanford.edu/dept/SUSE/projects/ireport/articles/concept_maps/The%20Theory%20Underlying%20Concept%20Maps.pdf

Novak, J.D. &  Cañas, A.J. (2008). The theory underlying concept maps and how to construct and use them. Retrieved from http://cmap.ihmc.us/publications/researchpapers/theorycmaps/theoryunderlyingconceptmaps.htm

Appendices

Appendix A

Appendix B

Appendix C

Appendix D

Appendix E

Appendix F

Appendix G


Tuesday 12 April 2011

Online Concept Mapping Tools

Group 4 Technologies Digital Tools - Online Concept Mapping Tools

The first online concept mapping tool I explored was Text2Mindmap. This free tool was very easy to use with a simple structure and interface. You create a list of word/sentences and the application converts it into a mind map which can then be edited. The finished product was easy to upload into the blog and would be very simple to use in the context of a whole class or guided lesson. My literacy assignment immediately jumped into my mind as I have been thinking about brainstorming rich descriptive words in the context of a whole class activity (Year 2).
























With this idea in mind, I continued on to explore Bubbl.us. After a brief search, I found an example of the type of brainstorming sentence construction I was looking for in First Steps Writing Resource Book, Education Department of Western Australia (1997) and I implemented this idea using bubbl.us. I found this tool to be also very easy to use.

























I can see a lot of value in both of these tools for use in classrooms. They are very easy to use and would be suitable for whole class, group and individual activities. Both online tools have their strong points and I could see a place for both styles depending on the task and the student.

Horton et al. (1993) suggest that concept maps are a potent instructional tool for promoting meaningful learning. According to Buzan (2010) mind mapping 'allows students the freedom to interpret topics in their own way, making their own connections between ideas.' Mind mapping can be used to determine prior knowledge then after instruction, students can revisit the mind map to correct and make further meanings and connections.

Concept mapping is a tool that is widely used in schools and universities as it is a powerful tool. Using online versions of this tool will appeal to students and teachers. There are more sophisticated versions of concept mapping tools such as iMindMap with cut down free versions or ultimate versions. Some students will be advantaged by use of these tools, for example, students with dyslexia as it 'makes use of images, colour, shape, size and symbols to map out information in a way that is easier to comprehend ' Buzan (2010).   The ability to change background colour and add audio notes will support these students with different needs.

The following image is an screenshot from the iPad version of iMindMap.  Noticeable features are the use of colour to accentuate branches and for visual appeal, curvature of the branches and use of images.  All of these  make for an engaging tool for students.  The iPad software has a presentation mode enabling the user to present the mind map to an audience.  It is also available on desktop and iPhone versions.

Image from http://itunes.apple.com/au/app/imindmap-mobile-hd/id387689106?mt=8

I will definitely be using concept maps and mind maps in the classroom.  They are a powerful brainstorming tool and also an assessment tool from which further instruction can be tailored.  They are highly colllaborative and can be used in whole class, group work and individual situations.  They promote comprehension by making connections between ideas and making meanings which is the basis of learning.  They are an engaging online tool and a diverse range of products can be used to implement the process.


Plus
.Free online tools, so accessible
.different styles of tool available - Text2Mindmap interprets from list, Bubbl.us adds bubbles as you go, iMindMap offers images, curves on various devices
.support different styles of planning and brainstorming
.could be used for many KLAs eg lifecycles for science, brainstorming descriptive language,
.can be embedded easily as jpeg
.determines prior knowledge
.use colour
.can use pictures, image association, audio notes
.make connections

Minus
.could be used ineffectively or incorrectly

Interesting
.can be used in many different ways for all class levels and across all KLAs
.promotes thinking methodically and sequentially
.promotes making meaning and making connections
.simplifies and clarifies ideas in a visual fashion

References

Education Department of Western Australia. (1997). First steps writing resource book. Rigby Heinemann.

Horton, P. B., McConney, A. A., Gallo, M., Woods, A. L., Senn, G. J. and Hamelin, D. (1993), An investigation of the effectiveness of concept mapping as an instructional tool. Science Education, 77: 95–111.

Buzan, T. (2010). Mind maps for pre and post assessment. Retrieved from http://www.thinkbuzan.com/en_au/articles/view/mind-maps-for-pre-and-post-assessment

Buzan, T. (2010). How mind mapping can help with dyslexia. Retrieved from http://www.thinkbuzan.com/uk/articles/view/how-mind-mapping-can-help-with-dyslexia

Tuesday 5 April 2011

Powerpoint, Prezi and Glogster

Week 5 Group 3 Technologies

After being unwell for a week, I was feeling very pushed for time and a little daunted by all the week 5 activities needed to be completed for the coming assignment.  However, I am very pleased to have finished the group 3 technologies and pleasantly surprised by the results.  After being initially completely devoid of any inspirational ideas, I decided to follow my love of books and test out all three technologies on one theme.  All the better to compare them, I thought. Well, especially after Jannine Peff put me on to this great idea!  Collaboration really does facilitate learning!

Before I delve into my Group 3 technology investigations, I have also included in this blog a Powerpoint presentation produced by a year 6 student as an example of the work that is currently being done in schools.  The Great Barrier Reef is a theme that has been explored during the term and this Powerpoint presentation was produced by one of the higher achieving students in the classroom.  It was also delivered as an oral presentation.  The Powerpoint presentation can be used as a very persuasive tool in which information can be succinctly presented with great visual impact.  There were time constraints in producing the Powerpoints and a number of logistical problems needed to be overcome, such as having to share computer resources, lost and/or deleted powerpoints, read only files saved in the wrong directory etc.  Even using this simple tool had many small issues, when added up over the whole class was quite time consuming.  But this is all a learning experience, even the technical difficulties and students were delighted with their results and excited to present their slideshow to the whole class at the drop of the hat.  A lot of peer to peer learning was involved and buddy support from students who had finished early in a wonderfully supportive classroom atmosphere.   Collaboration between the students was evident as the task proceeded, as they all supported each other as necessary with the teacher scaffolding and guiding the learning experience.  The Great Barrier Reef was a very emotive subject for the students to participate in and very constructivist with most students relating their own reef experiences with the task.  Most students in the classroom had personal experience with themes including fishing, snorkelling, rubbish/pollution and runoff from the land affecting our ocean waters, particularly so close to the recent flooding.  So they were making connections with their real lives and what they were learning.   Powerpoint was an easy tool for the students to use and certainly kept them engaged.  Verbal permission was sort from both teacher and student to display this Powerpoint presentation.



For my own investigations, I developed a theme around a young adult novel aimed at girls.  I chose to use the same images, video and text in the three technologies so that I could directly compare the results and ease of use of the technologies.  I have to say, I was very impressed with all three for different reasons.

Powerpoint

Using Powerpoint , it was quick and easy to create a slideshow.  There was no wasted time once the planning had been done and it took me less than ten minutes to create as I had all the images and words ready to go.  It has simple animation effects to create interest and it works in a linear fashion which is suitable for all students.  As I have mentioned above, using Powerpoint is a very engaging task and easy enough for all levels of students to produce something of which that they can be proud.  There is also the opportunity for high achieving students to put more detail and effects into their presentation.  Producing the Powerpoints works from many levels in the classroom, as a shared group activity, a small group activity and an individual activity.  All of these can be collaborative with students providing input and support to each other during the production process.  The full spectrum of Bloom's Taxonomy (1956)  is touched upon with students required to have/learn knowledge about their subject and their technology and then analyse the subject, formulate opinions, evaluate data and finally create an informative or persuasive slideshow.
Now I did produce my Powerpoint last and it did feel a little vanilla after the glamour of Prezi and Glogster but I am not sure that Prezi is for every student and Glogster fulfils a slightly different aspect of presentation. Powerpoint can certainly fulfil that role at the moment.  Powerpoint also could present a more in-depth analysis of a subject matter, where Prezi and Glogster (for different reasons) are achieving more visual impact.

Prezi

I found it very hard to get my head around Prezi at first, mostly because I felt very blank about what subject I could tackle and how I could tackle it. The non-linear fashion of the presentation was throwing me for a bit of a loop, literally.  But my confidence rose after speaking to Janine who assured me it was very easy to use.  Janine had also suggested using the same subject matter for more than one technology and once I decided that was a plan, it wasn't all quite as hard as it first seemed.  Using Prezi was easier than the results would suggest, but I think it would be quite difficult for some students to get used to the non-linear spatial aspects. It required more planning than the other technologies but I think it is a tool that you would rapidly become more accustomed to using.  In fact, it may be a tool to develop more spatial thinking strategies.  As with Powerpoint, the classroom would be functioning in much the same way although I think more teacher and buddy support would be required for this tool.  Having said that, Prezi does provide a beautiful and stunning presentation and you also have the option of including video and inviting others to edit your Prezi online.



Glogster
I produced my Glog first and I really loved this technology.   The Glog interface is a little cumbersome to use with the Glog area being larger than the screen.  Adding all the bibs and bobs was also a bit fiddly, but what a wonderful result!  A professional looking creation encompassing images, videos, animations, information and unlimited opportunity.  A virtual classroom can be set up for a teacher and up to 50 students who can edit each others text and collaborate.  This would work for individual, group and whole classroom context and would be suitable across all key learning areas.  Not only could students participate at school but may continue working on their project at home online.  The platform is private and is a safe online learning environment. I think that this is a new and exciting tool that could have many engaging tasks in the classroom. The tool is not too daunting to use and is appropriate for all student levels and abilities.  Glogster encourages creativity and self-expression and would certainly engage all students.



I have used a PMI thinking routine to analyse Glogster.  It was a difficult choice to choose one technology to analyse over the other two.  Time permitting, I will include an analysis of Powerpoint and Prezi as they are both great tools that could be used in the classroom.

Plus
.safe and private online environment
.supports online classroom with up to 50 students
.suitable for use by students with all abilities/levels
.professional looking results
.useful across all KLAs
.encourages creativity and self expression
.collaborative,constructivist, connectivist
.individual, group or whole class activities
.incorporates images, video, information, text, animation, audio
.engaging for all students
.online editing so can be accessed anywhere
.easy to use
.a high level polished product is achievable in a limited time

Minus
.editing goes over screen so full glog cannot be seen when editing
.tool a little bit fiddly
.finite amount of space for information
.a little slow to upload

Interesting
.can be embedded
.unlimited styles so would appeal to boys and girls
.has modern edge to old world idea
.can be viewed and used by public if wished

References

Bloom, B. S. (1956). Taxonomy of educational objectives, handbook I: The cognitive domain. New York: David McKay Co Inc.